Retired Scout Tilda Marsden  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 73 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Charismatic
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Broker 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Polymers) 1
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman15
Drifter Wanderer 02
Scout Explorer Scout13
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Elisabeth Ortiz Enemy 0 2 0 2 Tapazmal (F/24)
Roland Sim Enemy 0 4 6 3 Darrian, Imperium (M/70)
Roland Sim gains in power and influence.
Ruth Ryan Ally 6 0 1 1 Ayansh'i (M/36)
Dick Ruiz Contact 2 1 1 0 Halka (M/16)
Pearl Kildare Ally 3 1 1 4 Florian (F/29)
Relationship becomes more intense. Contact becomes an ally.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Tilda Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 19 Failed to qualify for Courier (Scout).
2 19 Became a Drifter (Wanderer).
2 21 Find valuable salvage.
3 23 Continued as Drifter (Wanderer).
3 24 Betrayed by a friend. One of Tilda Marsden's Contacts or Allies betrays Tilda Marsden, ending Tilda Marsden's career. That Contact or Ally becomes a Rival or Enemy.
4 24 Returned to Merchant (Merchant Marine).
4 27 Tilda Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy.
5 28 Continued as Merchant (Merchant Marine).
5 30 Given advanced training in a specialist field
5 32 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 32 Continued as Merchant (Merchant Marine).
7 36 Continued as Merchant (Merchant Marine).
7 37 Severely injured. Fully recovered. Owe 3,750 for medical bills.
7 40 Forced to muster out.
8 40 Became a Scout (Explorer).
8 43 Tilda Marsden survey an alien world.
8 44 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 44 Aging Crisis. Owe 10,000 for medical bills.
9 44 Retired at age 44.
9 44 Continued as Scout (Explorer).
9 45 Birth or Death involving a family member or close friend.
10 48 Aging Crisis. Owe 60,000 for medical bills.
10 48 Attempted to change assignments.
10 48 Failed to qualify for Courier (Scout).
10 48 Continued as Scout (Explorer).
10 52 Nearly killed. Owe 10,000 for medical bills.
11 52 Retired.
11 53 A new romantic starts. Gain an Ally.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 59 Gained a contact.
13 60 Aging Crisis. Owe 60,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 69 Good fortune.
16 72 Aging Crisis. Owe 60,000 for medical bills.
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