Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Injured. Fully recovered. |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A good deal ensures Tommie Mckinney is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Tommie Mckinney's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Risk Tommie Mckinney's fortune on a possibility lucrative deal and win. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Tommie Mckinney's normal circles. Gain a Contact. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 8. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Risk Tommie Mckinney's fortune on a possibility lucrative deal and win. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 9. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 10. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |