Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Tressie Willoby is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Nearly killed. Fully recovered. |
4 |
29 |
Failed to qualify for Law Enforcement (Agent). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
38 |
Birth or Death involving a family member or close friend. |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
43 |
Promoted to Entertainer (Performer) rank 2. |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
45 |
Refused to criticise a questionable political leader on Tressie Willoby's homeworld. |
8 |
47 |
Promoted to Entertainer (Performer) rank 3. |
9 |
47 |
Voluntarily left Performer |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
49 |
Scarred. Owe 2,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |