Retired Special Agent Velma Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 73 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 5 (-1)111B65
Composed
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 3
Drive 0
Flyer 0
Gun Combat (Archaic) 2
Gun Combat (Energy) 1
Investigate 2
Language 0
Melee (Bludgeon) 1
Melee (Unarmed) 3
Profession (Spacer) 0
Recon 0
Stealth 2
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent44
Prisoner Fixer 26
Prisoner Thug 11
Prisoner Inmate 22
 
Name Type Affinity Enmity Power Influence Species
Lawson Kuhn Contact 0 1 0 1 Solomani, Imperium (M/22)
Lawson Kuhn is particularly unusual, such as an artificial intelligence or very alien being.
Mossie Fitget Contact 2 2 2 4 Ayansh'i (F/16)
Mossie Fitget gains in power and influence.
Mossie Fitget gains in influence.
An incident occured.
Coleman Watton Contact 3 1 6 0 Ayansh'i (M/22)
Ines Lamb Enemy 0 4 3 2 Ayansh'i (F/19)
Ines Lamb gained power at the expense of a third party who now blames the character.
Damon Powlett Contact 1 1 1 3 Humaniti (M/22)
Joan Lite Enemy 0 1 1 0 Zaris (F/40)
Joan Lite is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Established a network of contacts. Gain 3 contacts.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Rewarded for a successful mission.
2 26 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Befriended by a senior agent.
3 30 Promoted to Agent (Corporate Agent) rank 3.
4 30 Continued as Agent (Corporate Agent).
4 31 Go undercover to investigate an enemy.
4 31 Arrested
4 34 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
5 34 Became a Prisoner (Fixer).
5 38 Vocational Training.
5 38 Promoted to Prisoner (Fixer) rank 1.
6 38 Continued as Prisoner (Fixer).
6 39 A guard takes a dislike to Velma Hunt.
7 42 Switched to Prisoner (Thug) with previous rank.
7 43 Severely injured. Fully recovered. Owe 10,000 for medical bills.
8 46 Switched to Prisoner (Inmate) with previous rank.
8 47 Make friends with another inmate; gain them as a Contact.
8 50 Promoted to Prisoner (Inmate) rank 2.
9 50 Returned to Prisoner (Fixer).
9 53 Disgraced. Word of Velma Hunt's criminal past reaches Velma Hunt's homeworld.
10 54 Continued as Prisoner (Fixer).
10 56 Hire a new lawyer.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Prisoner (Fixer).
11 59 Assigned to difficult or backbreaking labour.
11 62 Promoted to Prisoner (Fixer) rank 2.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Continued as Prisoner (Fixer).
12 64 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Returned to Prisoner (Inmate).
13 69 Disgraced. Word of Velma Hunt's criminal past reaches Velma Hunt's homeworld.
14 70 Aging Crisis. Owe 30,000 for medical bills.
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