Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Abigail Steward's business expands, Abigail Steward's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Abigail Steward is rewarded for Abigail Steward's diligence or cunning. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attempted a risky adventure and was sent to prison. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Became a Prisoner (Inmate). |
7 |
46 |
Disgraced. Word of Abigail Steward's criminal past reaches Abigail Steward's homeworld. |
8 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
50 |
Continued as Prisoner (Fixer). |
9 |
52 |
A guard takes a dislike to Abigail Steward. |
10 |
54 |
Switched to Prisoner (Thug) with previous rank. |
10 |
55 |
A guard takes a dislike to Abigail Steward. |
11 |
58 |
Returned to Prisoner (Fixer). |
11 |
59 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Prisoner (Fixer). |
12 |
64 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Returned to Prisoner (Inmate). |
13 |
69 |
Vocational Training. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Returned to Prisoner (Thug). |
14 |
73 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |