Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Alice Dunn's business expands, Alice Dunn's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Alice Dunn's business expands, Alice Dunn's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
A revolution, attack or other unusual event throws Alice Dunn's life into chaos, forcing Alice Dunn to leave the planet. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Alice Dunn's Contacts or Allies betrays Alice Dunn, ending Alice Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Opponents of Alice Dunn's belief system ambush Alice Dunn. |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Switched to Drifter (Wanderer). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
48 |
Encounter a Psionic institute. |
9 |
48 |
Tested for psionic powers |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Contact with Government. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Nearly killed. Owe 40,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Holy Warrior). |
12 |
58 |
Alice Dunn have been following false teachings! |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |