Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Annette Duncan join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
26 |
A mission goes wrong; Annette Duncan and several others are captured and mistreated by the enemy. Gain Annette Duncan's jailer as an Enemy. |
4 |
26 |
Failed to qualify for Field Researcher (Scholar). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
28 |
Attacked by enemies that Annette Duncan easily defeat. |
4 |
28 |
Gain Enemy if Annette Duncan don't already have one. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
34 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
38 |
Join a social movement. |
6 |
38 |
Graduated with honors. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A series of bad deals and decisions force Annette Duncan into bankruptcy. Annette Duncan salvages what Annette Duncan can. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
53 |
Annette Duncan come into conflict with a splinter group Annette Duncan's own religion which maintains Annette Duncan's version is the wrong one. Gain 2 Rivals. |
11 |
53 |
Retired. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Severely injured. Owe 25,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |