Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Annie Enright do not know what happened to Annie Enright. There is a gap in Annie Enright's memory. |
3 |
25 |
Became a Citizen (Corporate). |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Annie Enright accepted an offer of inducements to betray Annie Enright's faith. Gain 80,000 in cash. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Failed to qualify for Colonist (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Annie Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annie Enright fail to help. Gain an Enemy. |
5 |
34 |
Annie Enright inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
35 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scout (Courier) rank 2. |
7 |
39 |
Continued as Scout (Courier). |
7 |
41 |
Annie Enright's ship is ambushed by enemy vessels. Annie Enright successfully ran to the jump point. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Annie Enright's scout ship. |
9 |
47 |
Continued as Scout (Courier). |
9 |
50 |
Annie Enright's ship is damaged, and Annie Enright have to hitch-hike Annie Enright's way back across the stars to the nearest scout base. |
9 |
50 |
Gain 3 Contacts. Gain 1 Enemies. |
10 |
50 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Annie Enright come into conflict with a splinter group Annie Enright's own religion which maintains Annie Enright's version is the wrong one. Gain 1 Rivals. |
12 |
55 |
Returned to Drifter (Scavenger). |
12 |
59 |
Offered job by a patron. Now owe him a favor. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Victim of a crime. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |