Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Arbe Ii's Contacts or Allies betrays Arbe Ii, ending Arbe Ii's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Arbe Ii went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Arbe Ii went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Uncover a major conspiracy against Arbe Ii's employers. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Arbe Ii went above and beyond the call of duty. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scholar (Field Researcher). |
9 |
54 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
58 |
Arbe Ii retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |