Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A crime lord considers Betsy Sim his protégé. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
Betrayed by a friend. One of Betsy Sim's Contacts or Allies betrays Betsy Sim, ending Betsy Sim's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
27 |
Criticised a questionable political leader on Betsy Sim's homeworld, causing his downfall. Gain an Enemy |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Betsy Sim far from home. |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Voluntarily left Journalist |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Commanding officer takes an interest in Betsy Sim's career. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a notable military engagement. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
44 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
44 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Betsy Sim is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
48 |
Failed to qualify for Worker (Citizen). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
58 |
Betsy Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Became a Merchant (Broker). |
12 |
60 |
Embroiled in legal trouble. |
12 |
62 |
Promoted to Merchant (Broker) rank 1. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Broker). |
13 |
66 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |