Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Special assignment or duty on board ship. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Bettie McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
28 |
Gain Enemy if Bettie McLelland don't already have one. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Bettie McLelland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Bettie McLelland Bettie McLelland's job. |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
36 |
Attacked by enemies that Bettie McLelland easily defeat. |
6 |
36 |
Gain Enemy if Bettie McLelland don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Drafted into Line/Crew |
9 |
46 |
Returned to Navy (Line/Crew). |
9 |
48 |
Vessel participates in a diplomatic mission. |
9 |
50 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Navy (Line/Crew). |
10 |
54 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |