Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
One of Cecil Duncan's pieces of art is stolen, and the investigation brings Cecil Duncan into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Works is especially well received and popular, making Cecil Duncan a minor celebrity |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Ground Assault (Marine). |
5 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Find valuable salvage. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Cecil Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
53 |
Cecil Duncan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Became a Agent (Intelligence). |
11 |
57 |
Advanced training in a specialist field. |
11 |
57 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Agent (Intelligence). |
12 |
58 |
Go undercover to investigate an enemy. |
12 |
60 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Agent (Intelligence). |
13 |
64 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
65 |
Cecil Duncan secretly provide religious rites for a dying leader or noble, although they do not share Cecil Duncan's faith. Gain an Ally in the family and a Rival who disagrees with Cecil Duncan's choice. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Cecil Duncan come into conflict with a splinter group Cecil Duncan's own religion which maintains Cecil Duncan's version is the wrong one. Gain 3 Rivals. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |