Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
25 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
28 |
Gained a contact. |
3 |
30 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Abuse Charity Curtis's position for profit. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Abuse Charity Curtis's position for profit. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
46 |
Expand the field of Engineer (Power), but gain a Rival in Charity Curtis's former tutor. |
7 |
46 |
Graduated. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
50 |
Charity Curtis's business or ship thrives. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
54 |
Failed to qualify for Performer (Entertainer). |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
56 |
Charity Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Switched to Merchant (Broker). |
11 |
57 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
60 |
Promoted to Merchant (Broker) rank 1. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Broker). |
12 |
61 |
Given advanced training in a specialist field |
12 |
64 |
Promoted to Merchant (Broker) rank 2. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Merchant (Broker). |
13 |
65 |
A good deal ensures Charity Curtis is living the high life for a few years. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Merchant (Broker). |
14 |
70 |
Make an unexpected connection outside Charity Curtis's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |