Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Chloe Welter survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Chloe Welter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
27 |
Chloe Welter's work ends up coming home with Chloe Welter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
30 |
Chloe Welter spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
Chloe Welter spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A series of bad deals and decisions force Chloe Welter into bankruptcy. Chloe Welter salvages what Chloe Welter can. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
48 |
Attempted a risky adventure and was injured. |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Chloe Welter come into conflict with a splinter group Chloe Welter's own religion which maintains Chloe Welter's version is the wrong one. Gain 1 Rivals. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |