Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Severely injured. Owe 12,500 for medical bills. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
28 |
Became a Scout (Surveyor). |
5 |
32 |
Cindy Brownhill's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cindy Brownhill fail to help. Gain an Enemy. |
5 |
32 |
Psychologically damaged by Cindy Brownhill's time in the scouts. |
5 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
36 |
Cindy Brownhill have no idea what happened to Cindy Brownhill – they found Cindy Brownhill's ship drifting on the fringes of friendly space. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Attacked by enemies and injured. |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
38 |
Gain Enemy if Cindy Brownhill don't already have one. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
42 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Cindy Brownhill come into conflict with a splinter group Cindy Brownhill's own religion which maintains Cindy Brownhill's version is the wrong one. Gain 3 Rivals. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Find an Alien Artifact. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |