Retired Captain Clemmie Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 74 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)111576
Disloyal, Constant Sniffling, Elusive
 
Skills
Admin 1
Art (Presentation) 0
Athletics 0
Carouse 0
Drive 0
Explosives 1
Gambler 1
Gun Combat (Energy) 1
Heavy Weapons 0
Leadership 1
Mechanic 2
Medic 2
Melee (Blade) 1
Recon 0
Science (Social Sciences/Belief) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Captain2 / 03
Merchant Merchant Marine 4th Officer23
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Scavenger 01
Drifter Wanderer 01
Believer Mainstream Believer Initiate11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Green Webb Ally 2 0 4 1 Azhanti (M/53)
Park Harrison Enemy 0 3 0 1 Azhanti (M/40)
Jess Steward Ally 4 0 1 1 Azhanti (M/28)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 19 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Attempt at commissioned failed.
2 22 Continued as Army (Army Support).
2 26 Display heroism in battle.
2 26 Commissioned in Army (Army Support) with the new title Lieutenant.
2 26 Promoted to Army (Army Support) officer rank 2 with the new title Captain.
3 26 Continued as Army (Army Support).
3 27 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 27 Gain rebels as Enemy
4 27 Failed to qualify for Law Enforcement (Agent).
4 27 Submitted to the draft.
4 27 Became a Merchant (Merchant Marine) with the new title Crewman.
4 29 Clemmie Jones's business or ship thrives.
4 31 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 31 Continued as Merchant (Merchant Marine).
5 33 Smuggle illegal items onto a planet.
5 35 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 35 Continued as Merchant (Merchant Marine).
6 39 Forced to muster out.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 41 Clemmie Jones faith is shaken.
8 43 Voluntarily left Missionary/Humanitarian
8 43 Failed to qualify for Free Trader (Merchant).
8 43 Became a Drifter (Scavenger).
8 47 Nearly killed. Owe 35,000 for medical bills.
9 47 Returned to Believer (Missionary/Humanitarian).
9 50 Moved to a new world.
9 51 Forced to muster out.
10 51 Failed to qualify for Courier (Scout).
10 51 Switched to Drifter (Wanderer).
10 54 Injured. Fully recovered. Owe 2,500 for medical bills.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired at age 54.
11 54 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 56 Clemmie Jones accepted an offer of inducements to betray Clemmie Jones's faith. Gain 140,000 in cash.
11 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired.
12 62 Birth or Death involving a family member or close friend.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 65 Moved to a new world.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 70 A new romantic starts. Gain an Ally.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 71 A romantic relationship ends badly. Gain a Rival or Enemy.
16 74 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙