Retired Team Leader Crystal Day  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 74 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 1 (-2)111761
Always has a raspy breath, Unusual
 
Skills
Admin 0
Art (Creative) 0
Diplomat 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Persuade 5
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Entertainer Artist 01
Drifter Scavenger 24
Believer Missionary/Humanitarian Team Leader24
Agent Law Enforcement Rookie01
Believer Holy Warrior Fighter14
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Yiyayu Ye Rival 1 1 2 5 Ael Yael (M/34)
Merton Hutchinson Rival 1 1 1 4 Azhanti (M/26)
Merton Hutchinson gains in power.
Fanny Wareham Rival 1 3 0 4 Azhanti (F/13)
Fanny Wareham gained influence with the character’s assistance.
Fanny Wareham is a member of an organisation which holds a generally opposite view of the Traveller.
Relationship soured.
Alex Hayes Enemy 0 3 5 2 Azhanti (M/31)
Mable Dwan Enemy 0 2 0 1 Azhanti (F/31)
Dee Cameron Contact 1 2 6 0 Azhanti (M/65)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 19 Crystal Day accepted an offer of inducements to betray Crystal Day's faith. Gain 30,000 in cash.
2 22 Became a Entertainer (Artist).
2 23 An investigation, tour, project or expedition goes wrong, stranding Crystal Day far from home.
3 23 Failed to qualify for Cavalry (Army).
3 23 Became a Drifter (Scavenger).
3 26 Betrayed by a friend. One of Crystal Day's Contacts or Allies betrays Crystal Day, ending Crystal Day's career. That Contact or Ally becomes a Rival or Enemy.
4 26 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 Crystal Day is sent to a new community or parish to preach The Word among the poor.
4 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 30 Continued as Believer (Missionary/Humanitarian).
5 31 Crystal Day come into conflict with a splinter group Crystal Day's own religion which maintains Crystal Day's version is the wrong one. Gain 3 Rivals.
6 34 Continued as Believer (Missionary/Humanitarian).
6 36 Crystal Day aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 38 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 38 Continued as Believer (Missionary/Humanitarian).
7 42 Crystal Day is chosen to represent Crystal Day's faith in a vid show or other highly public forum.
7 42 Forced to muster out.
8 42 Returned to Drifter (Scavenger).
8 45 Gained a contact.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
9 49 Survived a risky adventure but gained nothing.
9 50 Promoted to Drifter (Scavenger) rank 2.
10 50 Continued as Drifter (Scavenger).
10 54 Severely injured. Fully recovered. Owe 5,000 for medical bills.
11 54 Failed to qualify for Broker (Merchant).
11 54 Submitted to the draft.
11 54 Became a Agent (Law Enforcement) with the new title Rookie.
11 57 Life ruined by a criminal gang. Gain the gang as an Enemy
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Retired at age 57.
12 57 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 59 Crystal Day faith is shaken.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Continued as Believer (Holy Warrior).
13 64 Crystal Day retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Continued as Believer (Holy Warrior).
14 66 Crystal Day faith is shaken.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Continued as Believer (Holy Warrior).
15 70 Opponents of Crystal Day's belief system ambush Crystal Day.
15 70 Severely injured. Fully recovered. Owe 10,000 for medical bills.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 70 Retired.
16 71 Gained a contact.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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