Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Dixie Raycraft learn something Dixie Raycraft should not have – a corporate secret, a political scandal – which Dixie Raycraft can profit from illegally. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Political upheaval strikes Dixie Raycraft's homeworld, and Dixie Raycraft is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Political upheaval strikes Dixie Raycraft's homeworld, and Dixie Raycraft is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Worker) rank 5. |
8 |
46 |
Voluntarily left Worker |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
When dealing with an alien race, Dixie Raycraft have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
52 |
Psychologically damaged by Dixie Raycraft's time in the scouts. |
10 |
52 |
Failed to qualify for Corporate Agent (Agent). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Navy (Flight) with the new title Crewman. |
10 |
54 |
Dixie Raycraft is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dixie Raycraft as an Enemy. |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
55 |
Dixie Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Dixie Raycraft is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
59 |
Forced to continue current assignment. |
12 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Believer (Missionary/Humanitarian). |
13 |
61 |
Dixie Raycraft retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Dixie Raycraft refuse to secretly provide religious rites for a dying leader or noble, because they do not share Dixie Raycraft's faith. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Dixie Raycraft is caught in the periphery of a scandal. |
15 |
69 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |