Retired Petty Officer, 2nd class Dottie Norman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 74 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 4 (-1)111844
Informed
 
Skills
Athletics (Strength) 2
Broker 1
Deception 2
Drive 0
Electronics 0
Engineer 0
Flyer (Rotor) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 2
Melee (Unarmed) 2
Persuade 1
Profession (Sports) 0
Science (Space Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 01
Drifter Scavenger 01
Navy Engineer/Gunner Petty Officer, 2nd class33
Prisoner Thug 03
Prisoner Fixer 14
Prisoner Inmate 12
 
Name Type Affinity Enmity Power Influence Species
Margery McGuire Enemy 0 0 0 0 Kargol (F/25)
Emeline Palmer Enemy 0 1 1 4 Kargol (F/73)
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Severely injured. Fully recovered. Owe 10,000 for medical bills.
2 22 Became a Drifter (Scavenger).
2 26 Betrayed by a friend. One of Dottie Norman's Contacts or Allies betrays Dottie Norman, ending Dottie Norman's career. That Contact or Ally becomes a Rival or Enemy.
3 26 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 27 Abuse Dottie Norman's position for profit.
3 30 Attempt at commissioned failed.
3 30 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Line/Crew (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 31 Dottie Norman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Engineer/Gunner).
5 36 Accused of a crime
5 38 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
6 38 Became a Prisoner (Thug).
6 41 Beaten by a prison gang.
6 41 Scarred. Fully recovered. Owe 10,000 for medical bills.
7 42 Switched to Prisoner (Fixer) with previous rank.
7 44 Vocational Training.
7 46 Promoted to Prisoner (Fixer) rank 1.
8 46 Continued as Prisoner (Fixer).
8 48 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Retired at age 50.
9 50 Returned to Prisoner (Thug).
9 51 Accused of assaulting a prison guard.
10 54 Switched to Prisoner (Inmate) with previous rank.
10 56 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Continued as Prisoner (Inmate).
11 61 Defeated a prison gang. Gain an Enemy.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Returned to Prisoner (Thug).
12 65 Persecuted by a prison gang.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 66 Returned to Prisoner (Fixer).
13 68 Joined a prison gang
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 70 Continued as Prisoner (Fixer).
14 72 Disgraced. Word of Dottie Norman's criminal past reaches Dottie Norman's homeworld.
15 74 Aging Crisis. Owe 20,000 for medical bills.
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