Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Scarred. Owe 1,250 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Elizebeth Elliott learn something Elizebeth Elliott should not have – a corporate secret, a political scandal – which Elizebeth Elliott can profit from illegally. |
2 |
22 |
Gain a criminal contact. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
30 |
Make an unexpected connection outside Elizebeth Elliott's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Elizebeth Elliott's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Severely injured. Owe 12,500 for medical bills. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Make an unexpected connection outside Elizebeth Elliott's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A sudden war destroys Elizebeth Elliott's trade routes and contacts, forcing Elizebeth Elliott to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Embroiled in legal trouble. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Make an unexpected connection outside Elizebeth Elliott's normal circles. Gain a Contact. |
14 |
71 |
Forced to continue current assignment. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |