Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
26 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Marine (Marine Support) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Marine Support |
3 |
26 |
Became a Scholar (Scientist). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
An expedition or voyage goes wrong, leaving Elma Cameron stranded in the wilderness. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
33 |
Gained a contact. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
37 |
A police detective or rival criminal forces Elma Cameron to flee and vows to hunt Elma Cameron down. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Elma Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Elma Cameron come into conflict with a splinter group Elma Cameron's own religion which maintains Elma Cameron's version is the wrong one. Gain 2 Rivals. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Opponents of Elma Cameron's belief system ambush Elma Cameron. |
10 |
48 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired. |
11 |
51 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Amnesia. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |