Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Elvie Carroll's fortune on a possibility lucrative deal and win. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Smuggle illegal items onto a planet. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Embroiled in legal trouble. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Became a Drifter (Scavenger). |
7 |
45 |
Nearly killed. Owe 17,500 for medical bills. |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Spend time with an alien race. Gain a contact. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |