Retired Team Leader Emilia Harrington  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 74 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 8 (0)111358
Addict
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 3
Medic 1
Persuade 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 1
Stealth 1
Steward 1
Streetwise 3
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Wanderer 36
Noble Dilettante Wastrel13
Believer Missionary/Humanitarian Team Leader24
 
Name Type Affinity Enmity Power Influence Species
Ottie Lord Enemy 0 3 1 2 Darmine (F/85)
Coy Lewis Rival 2 0 0 0 Ayansh'i (M/21)
Coy Lewis is diminished in both power and influence.
Lawrence Snape Rival 1 0 5 5 Darmine (M/69)
Lawrence Snape belongs to an unusual cultural or religious group.
Rose Cawley Contact 2 0 0 2 Solomani, Imperium (F/92)
Relationship becomes more moderate. Ally becomes a contact.
Euna Hegan Ally 1 0 0 0 Darmine (F/45)
Verner Kelly Rival 0 3 5 1 Darmine (M/36)
Relationship soured.
Nan Allen Ally 2 0 0 0 Hanen (F/43)
 
Term Age History
1 18 Failed to qualify for Thief (Rogue).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Life ruined by a criminal gang. Gain the gang as an Enemy
2 22 Became a Drifter (Wanderer).
2 23 Amnesia.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
4 30 Voluntarily left Wanderer
4 30 Became a Noble (Dilettante) with the new title Wastrel.
4 33 A romantic relationship ends badly. Gain a Rival or Enemy.
5 34 Continued as Noble (Dilettante).
5 38 Emilia Harrington manipulate and charm Emilia Harrington's way through high society. Gain a Rival and an Ally.
5 38 Promoted to Noble (Dilettante) rank 1.
6 38 Continued as Noble (Dilettante).
6 41 Good fortune
7 42 Voluntarily left Dilettante
7 42 Returned to Drifter (Wanderer).
7 46 Promoted to Drifter (Wanderer) rank 2.
8 46 Continued as Drifter (Wanderer).
8 47 Attacked by enemies that Emilia Harrington easily defeat.
8 47 Gain Enemy if Emilia Harrington don't already have one.
9 50 Continued as Drifter (Wanderer).
9 52 Attacked by enemies that Emilia Harrington easily defeat.
9 52 Gain Enemy if Emilia Harrington don't already have one.
9 54 Promoted to Drifter (Wanderer) rank 3.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Drifter (Wanderer).
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 50,000 for medical bills.
11 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 61 Emilia Harrington secretly provide religious rites for a dying leader or noble, although they do not share Emilia Harrington's faith. Gain an Ally in the family and a Rival who disagrees with Emilia Harrington's choice.
11 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Continued as Believer (Missionary/Humanitarian).
12 64 Emilia Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 66 Aging Crisis. Owe 30,000 for medical bills.
13 66 Continued as Believer (Missionary/Humanitarian).
13 69 Emilia Harrington is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 70 Forced to continue current assignment.
13 70 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Continued as Believer (Missionary/Humanitarian).
14 72 Opponents of Emilia Harrington's belief system ambush Emilia Harrington.
14 72 Severely injured. Fully recovered. Owe 10,000 for medical bills.
15 72 Aging Crisis. Owe 50,000 for medical bills.
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