Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Emmer Fawns rise to a position of power in Emmer Fawns's colony or corporation. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Emmer Fawns is rewarded for Emmer Fawns's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Severely injured. Owe 1,250 for medical bills. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
31 |
One of Emmer Fawns's pieces of art is stolen, and the investigation brings Emmer Fawns into the criminal underworld. |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
35 |
Promoted to Entertainer (Performer) rank 2. |
6 |
35 |
Continued as Entertainer (Performer). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
41 |
Join homeworld’s celebrity circles |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
46 |
Win a prestigious prize. |
8 |
47 |
Promoted to Entertainer (Performer) rank 3. |
9 |
47 |
Continued as Entertainer (Performer). |
9 |
51 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
54 |
Study Profession (Worker/Civil Engineering) as a hobby. |
10 |
55 |
Graduated. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Risk Emmer Fawns's fortune on a possibility lucrative deal and win. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
A good deal ensures Emmer Fawns is living the high life for a few years. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Smuggle illegal items onto a planet. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |