Retired 2nd Officer Emmer Fawns  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Sylean 74 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 7 (0) 4 (-1)None111D74
Wild, Unlucky, Clean
 
Skills
Admin 2
Advocate 3
Animals 0
Art (Performing/Performer) 2
Athletics (Endurance) 1
Broker 1
Carouse 2
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gambler 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 0
Recon 0
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler23
Entertainer Performer 36
Merchant Merchant Marine 2nd Officer44
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Joseph Leaby Ally 2 0 1 0 Sylean (F/54)
Glenn Johnson Contact 3 1 2 1 Sylean (F/56)
Neal Langhorne Contact 2 1 0 1 Sylean (M/49)
Melton Oakden Contact 2 1 2 0 Sylean (M/62)
Sherry Dean Ally 6 0 2 3 Sylean (F/27)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 19 Emmer Fawns rise to a position of power in Emmer Fawns's colony or corporation.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Emmer Fawns is rewarded for Emmer Fawns's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 27 Severely injured. Owe 1,250 for medical bills.
4 27 Became a Entertainer (Performer).
4 31 One of Emmer Fawns's pieces of art is stolen, and the investigation brings Emmer Fawns into the criminal underworld.
4 31 Promoted to Entertainer (Performer) rank 1.
5 31 Continued as Entertainer (Performer).
5 32 Encounter a Psionic institute.
5 32 Tested for psionic powers
5 35 Promoted to Entertainer (Performer) rank 2.
6 35 Continued as Entertainer (Performer).
6 37 Gain a patron in the arts. Gain an Ally
7 39 Continued as Entertainer (Performer).
7 41 Join homeworld’s celebrity circles
8 43 Continued as Entertainer (Performer).
8 46 Win a prestigious prize.
8 47 Promoted to Entertainer (Performer) rank 3.
9 47 Continued as Entertainer (Performer).
9 51 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
9 51 Forced to muster out.
10 51 Entered Merchant Academy with the Shipboard curriculum.
10 54 Study Profession (Worker/Civil Engineering) as a hobby.
10 55 Graduated.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Merchant (Merchant Marine) with the new title Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 58 Risk Emmer Fawns's fortune on a possibility lucrative deal and win.
11 59 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 62 A good deal ensures Emmer Fawns is living the high life for a few years.
12 63 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 65 Smuggle illegal items onto a planet.
13 67 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 70 Befriend a useful ally in one sphere. Gain an Ally.
15 71 Aging Crisis. Owe 20,000 for medical bills.
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