Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Opponents of Erie Lobb's belief system ambush Erie Lobb. |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Erie Lobb's ship is damaged, and Erie Lobb have to hitch-hike Erie Lobb's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Moved to a new world. |
4 |
33 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Continued as Navy (Flight). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
37 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Flight). |
6 |
41 |
Erie Lobb join a gambling circle on board. |
6 |
41 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
41 |
Continued as Navy (Flight). |
7 |
43 |
During a battle, defeat or victory depends on Erie Lobb's actions. Erie Lobb actions lead to an honorabe discharge. |
8 |
43 |
Returned to Believer (Holy Warrior). |
8 |
45 |
Erie Lobb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
48 |
Given advanced training in a specialist field |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
50 |
A sudden war destroys Erie Lobb's trade routes and contacts, forcing Erie Lobb to flee that region of space. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |