Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Erma Hill's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Erma Hill's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A good deal ensures Erma Hill is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Erma Hill's trade routes and contacts, forcing Erma Hill to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Erma Hill come into conflict with a splinter group Erma Hill's own religion which maintains Erma Hill's version is the wrong one. Gain 2 Rivals. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Erma Hill faith is shaken. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
47 |
A notable academic consults with Erma Hill about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Infantry (Army). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
52 |
Erma Hill is blamed for an accident that causes the death of several crew members. Erma Hill's guilt drives Erma Hill to excel. |
10 |
52 |
Failed to qualify for Colonist (Citizen). |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
56 |
Attacked by enemies that Erma Hill easily defeat. |
10 |
56 |
Gain Enemy if Erma Hill don't already have one. |
10 |
56 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Scavenger). |
11 |
59 |
Erma Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |