Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
23 |
Involved in the planning of an impressive heist. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Accused of a crime |
4 |
34 |
Promoted to Rogue (Thief) rank 4. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
35 |
A guard takes a dislike to George Gardner. |
6 |
38 |
Switched to Prisoner (Thug) with previous rank. |
6 |
42 |
A riot engulfs the prison. |
6 |
42 |
Loot the guards/other prisoners. |
6 |
42 |
Promoted to Prisoner (Thug) rank 1. |
7 |
42 |
Returned to Prisoner (Fixer). |
7 |
43 |
Good Behaviour. |
7 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Failed to qualify for Intelligence (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
47 |
Failed to qualify for Field Researcher (Scholar). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
George Gardner do not know what happened to George Gardner. There is a gap in George Gardner's memory. |
10 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
51 |
Made lifelong friends. Gain 2 Allies. |
10 |
53 |
Graduated. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Risk George Gardner's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Embroiled in legal trouble. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
A good deal ensures George Gardner is living the high life for a few years. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Victim of a crime |
15 |
73 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |