Retired Henchman Gertie Batt  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 74 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 6 (0)111786
Amateurish demeanor
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 1
Carouse 1
Deception 0
Drive (Track) 1
Electronics 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 0
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Rogue Pirate Henchman12
Rogue Thief 12
Drifter Scavenger 02
Citizen Corporate 11
Believer Holy Warrior Hopeful01
Retired 05
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Yaya Yeya Ally 3 0 0 0 Ael Yael (F/78)
Jeff Andrew Enemy 0 4 1 0 Ziadd (M/45)
Relationship becomes more intense.
Ossie Nelson Ally 4 0 0 1 Ziadd (M/28)
Relationship altered.
Reese Greerson Ally 5 0 0 0 Ziadd (M/35)
Reese Greerson's influence is diminished.
Mallie Keogh Ally 6 0 1 1 Hanen (F/24)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Moved to a new world.
2 22 Voluntarily left Barbarian
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 25 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 26 Continued as Rogue (Pirate).
3 30 A crime lord considers Gertie Batt his protégé.
3 30 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Thief) with previous rank.
4 33 Betrayed by a friend. One of Gertie Batt's Contacts or Allies betrays Gertie Batt, ending Gertie Batt's career. That Contact or Ally becomes a Rival or Enemy.
5 33 Entered Merchant Academy with the Business curriculum.
5 37 Spent the college years partying.
5 37 Dropped out of the merchant academy.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Enforcer (Rogue).
6 37 Continued as Rogue (Thief).
6 38 A police detective or rival criminal forces Gertie Batt to flee and vows to hunt Gertie Batt down. Gain an Enemy.
7 38 Switched to Drifter (Scavenger).
8 42 Continued as Drifter (Scavenger).
8 45 Severely injured. Fully recovered. Owe 10,000 for medical bills.
9 45 Became a Citizen (Corporate).
9 47 Gertie Batt learn something Gertie Batt should not have – a corporate secret, a political scandal – which Gertie Batt can profit from illegally.
9 49 Promoted to Citizen (Corporate) rank 1.
10 49 Voluntarily left Corporate
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 51 Opponents of Gertie Batt's belief system ambush Gertie Batt.
10 51 Nearly killed. Owe 30,000 for medical bills.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Retired at age 51.
11 51 Retired.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 55 Aging Crisis. Owe 60,000 for medical bills.
12 59 Moved to a new world.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 63 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 Betrayal. Convert an Ally into a Rival or Enemy.
16 71 Aging Crisis. Owe 30,000 for medical bills.
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