Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
25 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
30 |
A crime lord considers Gertie Batt his protégé. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
33 |
Betrayed by a friend. One of Gertie Batt's Contacts or Allies betrays Gertie Batt, ending Gertie Batt's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
37 |
Spent the college years partying. |
5 |
37 |
Dropped out of the merchant academy. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Enforcer (Rogue). |
6 |
37 |
Continued as Rogue (Thief). |
6 |
38 |
A police detective or rival criminal forces Gertie Batt to flee and vows to hunt Gertie Batt down. Gain an Enemy. |
7 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
9 |
45 |
Became a Citizen (Corporate). |
9 |
47 |
Gertie Batt learn something Gertie Batt should not have – a corporate secret, a political scandal – which Gertie Batt can profit from illegally. |
9 |
49 |
Promoted to Citizen (Corporate) rank 1. |
10 |
49 |
Voluntarily left Corporate |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Gertie Batt's belief system ambush Gertie Batt. |
10 |
51 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |