Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Corporate Agent (Agent). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Glenn Johnston's normal circles. Gain a Contact. |
2 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
A series of bad deals and decisions force Glenn Johnston into bankruptcy. Glenn Johnston salvages what Glenn Johnston can. |
5 |
35 |
Became a Rogue (Enforcer). |
5 |
38 |
Glenn Johnston spend months in the dangerous criminal underworld. |
5 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
39 |
Continued as Rogue (Enforcer). |
6 |
42 |
Involved in the planning of an impressive heist. |
7 |
43 |
Continued as Rogue (Enforcer). |
7 |
44 |
Involved in a feud with a rival criminal organization. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
47 |
Promoted to Rogue (Enforcer) rank 2. |
8 |
47 |
Continued as Rogue (Enforcer). |
8 |
49 |
Severely injured. Owe 7,500 for medical bills. |
9 |
49 |
Became a Drifter (Scavenger). |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Became a Scout (Courier). |
10 |
54 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
57 |
Glenn Johnston is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Believer (Mainstream Believer). |
12 |
62 |
Glenn Johnston retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Believer (Mainstream Believer). |
13 |
65 |
Glenn Johnston secretly provide religious rites for a dying leader or noble, although they do not share Glenn Johnston's faith. Gain an Ally in the family and a Rival who disagrees with Glenn Johnston's choice. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Glenn Johnston retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Glenn Johnston come into conflict with a splinter group Glenn Johnston's own religion which maintains Glenn Johnston's version is the wrong one. Gain 2 Rivals. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |