Retired Corporal Glennie Barnett  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 74 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 7 (0)111737
Serene, Grumpy
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 0
Drive (Hovercraft) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Persuade 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal13
Drifter Wanderer 11
Agent Corporate Agent 01
Scholar Field Researcher 01
Believer Mainstream Believer Lay Person03
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Pleasant Myers Enemy 0 3 0 0 Sydite (M/84)
Loyal Reed Enemy 0 4 0 1 Sydite (M/75)
Loyal Reed is particularly unusual, such as an artificial intelligence or very alien being.
Gabe Barnett Rival 1 2 1 2 Sydite (M/36)
Herbert Ahern Rival 1 3 0 0 Halka (M/71)
Herbert Ahern is diminished in both power and influence.
Maye Hogan Ally 3 0 2 1 Sydite (F/67)
Maye Hogan gains in influence.
Pearl Owens Enemy 0 4 1 0 Murrissi (M/93)
Abner Corbeld Enemy 0 4 0 5 Sydite (M/49)
Abner Corbeld is out of contact doing something interesting but not suspicious.
Odie Carr Ally 6 0 3 1 Answerin (F/76)
Lorenzo Stone Rival 1 1 6 3 Sydite (M/40)
Elda Diaz Contact 2 1 1 0 Sydite (F/15)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Go undercover to investigate an enemy.
1 19 Hard times caused by a lack of interstellar trade costs Glennie Barnett Glennie Barnett's job.
2 22 Continued as Agent (Law Enforcement).
2 25 Given specialist training in vehicles.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 30 Life ruined by a criminal gang. Gain the gang as an Enemy
4 30 Failed to qualify for Corporate (Citizen).
4 30 Became a Drifter (Wanderer).
4 33 A romantic relationship ends badly. Gain a Rival or Enemy.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Voluntarily left Wanderer
5 34 Switched to Agent (Corporate Agent).
5 37 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 37 Became a Scholar (Field Researcher).
6 40 A disaster leaves several injured, and others blame Glennie Barnett, forcing Glennie Barnett to leave Glennie Barnett's career. Gain a Rival.
6 40 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7 40 Aging Crisis. Owe 50,000 for medical bills.
7 40 Retired at age 40.
7 40 Became a Believer (Mainstream Believer) with the new title Lay Person.
7 43 Glennie Barnett is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 44 Aging Crisis. Owe 30,000 for medical bills.
8 44 Continued as Believer (Mainstream Believer).
8 48 Glennie Barnett refused an offer of inducements to betray Glennie Barnett's faith. Gain 2 enemies.
9 48 Aging Crisis. Owe 30,000 for medical bills.
9 48 Continued as Believer (Mainstream Believer).
9 52 Glennie Barnett secretly provide religious rites for a dying leader or noble, although they do not share Glennie Barnett's faith. Gain an Ally in the family and a Rival who disagrees with Glennie Barnett's choice.
9 52 Forced to muster out.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired.
10 53 A romantic relationship ends badly. Gain a Rival or Enemy.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 59 Gained a contact.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 61 Good fortune.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 68 Moved to a new world.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 71 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 20,000 for medical bills.
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