Retired Agent Hedwig Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 74 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 1 (-2)111251
Improves self, Volatile
 
Skills
Admin 0
Art (Presentation) 0
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Engineer 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 3
Mechanic 2
Persuade 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Sports/Racquet Sports) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 35
Believer Mainstream Believer Lay Person01
Citizen Worker 01
Agent Corporate Agent Agent15
Believer Missionary/Humanitarian Junior Project Worker03
 
Name Type Affinity Enmity Power Influence Species
Abel McRoddon Enemy 0 2 0 1 Trexen (M/69)
Zona Burke Contact 2 1 2 0 Dynchia (F/20)
Newt Jacobs Ally 2 1 1 0 Dynchia (M/37)
Relationship becomes more intense. Contact becomes an ally.
Andres Halpine Ally 2 0 0 6 Dynchia (M/33)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Scavenger).
1 19 Attacked by enemies that Hedwig Clubb easily defeat.
1 19 Gain Enemy if Hedwig Clubb don't already have one.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Amnesia.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 30 Find valuable salvage.
3 30 Promoted to Drifter (Scavenger) rank 3.
4 30 Continued as Drifter (Scavenger).
4 31 Hedwig Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 34 Hedwig Clubb have been following false teachings!
6 34 Returned to Drifter (Scavenger).
6 38 Betrayed by a friend. One of Hedwig Clubb's Contacts or Allies betrays Hedwig Clubb, ending Hedwig Clubb's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Became a Citizen (Worker).
7 39 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8 39 Became a Agent (Corporate Agent).
8 43 Given specialist training in vehicles.
9 43 Continued as Agent (Corporate Agent).
9 45 Advanced training in a specialist field.
10 47 Continued as Agent (Corporate Agent).
10 50 Go undercover to investigate an enemy.
10 50 Betrayed by a friend. One of Hedwig Clubb's Contacts or Allies betrays Hedwig Clubb, ending Hedwig Clubb's career. That Contact or Ally becomes a Rival or Enemy.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Agent (Corporate Agent).
11 55 Established a network of contacts. Gain 2 contacts.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Continued as Agent (Corporate Agent).
12 59 Hedwig Clubb went above and beyond the call of duty.
12 59 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 59 Voluntarily left Corporate Agent
13 59 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 62 A new romantic starts. Gain an Ally.
14 63 Aging Crisis. Owe 10,000 for medical bills.
14 63 Continued as Believer (Missionary/Humanitarian).
14 66 Hedwig Clubb is sent to a new community or parish to preach The Word among the poor.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 67 Continued as Believer (Missionary/Humanitarian).
15 69 Hedwig Clubb faith is shaken.
16 71 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙