Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Good fortune |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
22 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Thrown into a brutal ground war |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Hermina Moore is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Hermina Moore's Contacts or Allies betrays Hermina Moore, ending Hermina Moore's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
A series of bad deals and decisions force Hermina Moore into bankruptcy. Hermina Moore salvages what Hermina Moore can. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
40 |
Hermina Moore's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hermina Moore fail to help. Gain an Enemy. |
7 |
40 |
Psychologically damaged by Hermina Moore's time in the scouts. |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
45 |
When dealing with an alien race, Hermina Moore botch an opportunity to gather extra intelligence about them. |
9 |
45 |
Hermina Moore's ship is damaged, and Hermina Moore have to hitch-hike Hermina Moore's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 4 Contacts. Gain 1 Enemies. |
10 |
48 |
Continued as Scout (Surveyor). |
10 |
52 |
Hermina Moore inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Moved to a new world. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Voluntarily left Missionary/Humanitarian |
12 |
56 |
Retired. |
12 |
57 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |