Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
24 |
During a battle, defeat or victory depends on Hulda Dixon's actions. The ship suffers severe damage and Hulda Dixon is blamed for the disaster. Hulda Dixon is court - martialled and discharged. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
One of Hulda Dixon's pieces of art is stolen, and the investigation brings Hulda Dixon into the criminal underworld. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
30 |
Expose or are involved in a scandal of some sort. |
5 |
30 |
Became a Merchant (Broker). |
5 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Broker) rank 1. |
6 |
34 |
Continued as Merchant (Broker). |
6 |
36 |
Moved to a new world. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
A sudden war destroys Hulda Dixon's trade routes and contacts, forcing Hulda Dixon to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
8 |
46 |
Promoted to Merchant (Broker) rank 4. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Risk Hulda Dixon's fortune on a possibility lucrative deal and win. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
A good deal ensures Hulda Dixon is living the high life for a few years. |
10 |
54 |
Promoted to Merchant (Broker) rank 5. |
11 |
54 |
Continued as Merchant (Broker). |
11 |
58 |
Make an unexpected connection outside Hulda Dixon's normal circles. Gain a Contact. |
11 |
58 |
Promoted to Merchant (Broker) rank 6. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Promoted to Merchant (Broker) rank 7. |
12 |
62 |
Forced to muster out. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Hulda Dixon secretly provide religious rites for a dying leader or noble, although they do not share Hulda Dixon's faith. Gain an Ally in the family and a Rival who disagrees with Hulda Dixon's choice. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
69 |
Hulda Dixon faith enjoys an explosion of popularity largely thanks to Hulda Dixon's efforts. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Hulda Dixon retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |