Retired Knight Jettie Grain  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 74 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 6 (0)5 (-1)111A76
Tranquil, Socially bold, Fun
 
Skills
Art (Creative) 0
Athletics (Endurance) 1
Carouse 1
Clairvoyance 0
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Flyer (Ornithopter) 2
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Melee (Striking) 1
Persuade 0
Profession (Sports/Motorsports) 1
Science (Physical Sciences/Physics) 1
Steward 0
Survival 0
Telekinesis 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Agent Corporate Agent Field Agent35
Psion Psi-Warrrior Knight47
Believer Missionary/Humanitarian Project Worker11
 
Name Type Affinity Enmity Power Influence Species
Lea White Contact 1 2 0 3 Dynchia (F/45)
Lea White is a member of an organisation which holds a generally opposite view of the Traveller.
Early Male Contact 2 0 5 1 Cafadan (M/59)
Fred Janson Contact 1 1 1 1 Dynchia (M/79)
James Mulvahil Rival 1 1 1 1 Dynchia (M/35)
Shelton Cause Enemy 0 6 5 3 Dynchia (M/63)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Public opinion turns on Jettie Grain.
2 21 Became a Agent (Corporate Agent).
2 25 Gained a contact.
3 25 Continued as Agent (Corporate Agent).
3 28 Established a network of contacts. Gain 3 contacts.
3 29 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 29 Continued as Agent (Corporate Agent).
4 32 Good fortune
4 33 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 33 Continued as Agent (Corporate Agent).
5 34 Given specialist training in vehicles.
5 37 Promoted to Agent (Corporate Agent) rank 3.
6 37 Continued as Agent (Corporate Agent).
6 41 Encounter a Psionic institute.
6 41 Tested for psionic powers
7 41 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
7 45 Advanced training in a specialist field.
8 45 Continued as Psion (Psi-Warrrior).
8 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 49 Promoted to Psion (Psi-Warrrior) rank 1.
9 49 Continued as Psion (Psi-Warrrior).
9 53 Gained a contact.
9 53 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
10 53 Continued as Psion (Psi-Warrrior).
10 54 Attempt to use powers for personal gain, but it backfires.
11 57 Aging Crisis. Owe 30,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Psion (Psi-Warrrior).
11 61 Pick up potentially useful information using Jettie Grain's psychic powers.
11 61 Promoted to Psion (Psi-Warrrior) rank 3.
12 61 Aging Crisis. Owe 20,000 for medical bills.
12 61 Continued as Psion (Psi-Warrrior).
12 64 Use Jettie Grain's psionic powers in an unethical fashion. Gain an enemy.
13 65 Aging Crisis. Owe 20,000 for medical bills.
13 65 Continued as Psion (Psi-Warrrior).
13 69 Advanced training in a specialist field.
13 69 Promoted to Psion (Psi-Warrrior) rank 4.
13 69 Forced to muster out.
14 69 Aging Crisis. Owe 10,000 for medical bills.
14 69 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 71 Jettie Grain accepted an offer of inducements to betray Jettie Grain's faith. Gain 750,000 in cash.
14 73 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 73 Aging Crisis. Owe 30,000 for medical bills.
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