Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Linnie Atkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Linnie Atkins fail to help. Gain an Enemy. |
1 |
22 |
Linnie Atkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Linnie Atkins have no idea what happened to Linnie Atkins – they found Linnie Atkins's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
24 |
Became a Citizen (Worker). |
4 |
25 |
A revolution, attack or other unusual event throws Linnie Atkins's life into chaos, forcing Linnie Atkins to leave the planet. |
5 |
25 |
Became a Scholar (Physician). |
5 |
26 |
Advanced training in a specialist field. |
6 |
29 |
Continued as Scholar (Physician). |
6 |
32 |
Entangled in a bureaucratic or legal morass that distracts Linnie Atkins from Linnie Atkins's work. |
6 |
33 |
Promoted to Scholar (Physician) rank 1. |
7 |
33 |
Attempted to change assignments. |
7 |
33 |
Failed to qualify for Field Researcher (Scholar). |
7 |
33 |
Continued as Scholar (Physician). |
7 |
34 |
Caught cheating in some fashion, advancing Linnie Atkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
34 |
A disaster leaves several injured, and others blame Linnie Atkins, forcing Linnie Atkins to leave Linnie Atkins's career. Gain a Rival. |
7 |
34 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
34 |
Gain an Enemy |
8 |
37 |
Voluntarily left Physician |
8 |
37 |
Failed to qualify for Colonist (Citizen). |
8 |
37 |
Became a Drifter (Scavenger). |
8 |
38 |
Amnesia. |
8 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
41 |
Voluntarily left Scavenger |
9 |
41 |
Became a Noble (Administrator) with the new title Assistant. |
9 |
42 |
Inherit a gift from a rich relative. |
9 |
45 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
10 |
45 |
Attempted to change assignments. |
10 |
45 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
47 |
An assassin attempts to end Linnie Atkins's life. |
10 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
48 |
Linnie Atkins accepted an offer of inducements to betray Linnie Atkins's faith. Gain 410,000 in cash. |
11 |
51 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |