Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Drafted into Engineer/Gunner |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Commanding officer takes an interest in Loraine Howard's career. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Loraine Howard's Contacts or Allies betrays Loraine Howard, ending Loraine Howard's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Journalist (Entertainer). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
42 |
Loraine Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Failed to qualify for Law Enforcement (Agent). |
9 |
42 |
Switched to Drifter (Scavenger). |
9 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
46 |
Voluntarily left Scavenger |
10 |
46 |
Became a Merchant (Broker). |
10 |
47 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
11 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
50 |
Loraine Howard aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Good fortune. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |