Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Malissa Fullmore's ship is damaged, and Malissa Fullmore have to hitch-hike Malissa Fullmore's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Malissa Fullmore is sent to a new community or parish to preach The Word among the poor. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Malissa Fullmore is chosen to represent Malissa Fullmore's faith in a vid show or other highly public forum. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Malissa Fullmore is chosen to represent Malissa Fullmore's faith in a vid show or other highly public forum. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
Malissa Fullmore is sent to a new community or parish to preach The Word among the poor. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Worker (Citizen). |
7 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
46 |
Malissa Fullmore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Scholar (Physician). |
9 |
47 |
Make a breakthrough in Malissa Fullmore's field. |
9 |
50 |
Promoted to Scholar (Physician) rank 1. |
10 |
50 |
Voluntarily left Physician |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Make an unexpected connection outside Malissa Fullmore's normal circles. Gain a Contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Given advanced training in a specialist field |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
68 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |