Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Mallie Kerran's business expands, Mallie Kerran's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Mallie Kerran Mallie Kerran's job. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
29 |
Mallie Kerran foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
32 |
Continued as Navy (Engineer/Gunner). |
6 |
36 |
Abuse Mallie Kerran's position for profit. |
6 |
36 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Failed to qualify for Flight (Navy). |
7 |
36 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Mallie Kerran join a gambling circle on board. |
7 |
40 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Line/Crew (Navy). |
8 |
40 |
Continued as Navy (Engineer/Gunner). |
8 |
43 |
During a battle, defeat or victory depends on Mallie Kerran's actions. Mallie Kerran actions lead to an honorabe discharge. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired. |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Moved to a new world. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |