Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Good fortune |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Agreed to perform research that goes against Margaret Taylor's conscience. Gain 2 Enemies. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Cheated in some fashion, advancing Margaret Taylor's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
32 |
Gain an Enemy |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
37 |
An expedition or voyage goes wrong, leaving Margaret Taylor stranded in the wilderness. |
7 |
37 |
Became a Scout (Explorer). |
7 |
38 |
Margaret Taylor's ship is damaged, and Margaret Taylor have to hitch-hike Margaret Taylor's way back across the stars to the nearest scout base. |
7 |
38 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
38 |
Became a Entertainer (Performer). |
8 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Entertainer (Performer). |
9 |
46 |
Refused to criticise a questionable political leader on Margaret Taylor's homeworld. |
9 |
46 |
Forced to muster out. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Scarred. Owe 5,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
67 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |