Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Psychologically damaged by Margery Gardiner's time in the scouts. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
A good deal ensures Margery Gardiner is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Margery Gardiner out of business. |
6 |
36 |
Returned to Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Margery Gardiner's scout ship. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
43 |
Spend several years jumping from world to world in Margery Gardiner's scout ship. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
46 |
When dealing with an alien race, Margery Gardiner botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Margery Gardiner's ship is damaged, and Margery Gardiner have to hitch-hike Margery Gardiner's way back across the stars to the nearest scout base. |
8 |
46 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
51 |
Margery Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but Margery Gardiner fail to help. Gain an Enemy. |
9 |
51 |
Margery Gardiner's ship is damaged, and Margery Gardiner have to hitch-hike Margery Gardiner's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 5 Contacts. Gain 1 Enemies. |
9 |
52 |
Promoted to Scout (Explorer) rank 2. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Voluntarily left Explorer |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
56 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Voluntarily left Holy Warrior |
11 |
56 |
Retired. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |