Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Marilyn Hotty do not know what happened to Marilyn Hotty. There is a gap in Marilyn Hotty's memory. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Voluntarily left Barbarian |
5 |
33 |
Failed to qualify for Broker (Merchant). |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Find valuable salvage. |
7 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
49 |
Betrayed by a friend. One of Marilyn Hotty's Contacts or Allies betrays Marilyn Hotty, ending Marilyn Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Became a Scout (Courier). |
9 |
53 |
Marilyn Hotty's ship is ambushed by enemy vessels. Marilyn Hotty successfully bargain with them. |
10 |
53 |
Continued as Scout (Courier). |
10 |
56 |
Marilyn Hotty's ship is damaged, and Marilyn Hotty have to hitch-hike Marilyn Hotty's way back across the stars to the nearest scout base. |
10 |
56 |
Gain 4 Contacts. Gain 2 Enemies. |
11 |
57 |
Continued as Scout (Courier). |
11 |
58 |
Marilyn Hotty have no idea what happened to Marilyn Hotty – they found Marilyn Hotty's ship drifting on the fringes of friendly space. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Victim of a crime. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Victim of a crime. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |