Retired 4th Officer Mattie Peck  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 74 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 1 (-2)111A61
Blasé, Mannerly
 
Skills
Art (Creative) 0
Astrogation 2
Broker 2
Carouse 0
Diplomat 0
Electronics (Sensors) 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Language 0
Mechanic 1
Pilot 0
Profession (Sports) 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Citizen Corporate 01
Believer Holy Warrior Hopeful01
Merchant Merchant Marine 4th Officer24
Navy Line/Crew Able Spacehand13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Malissa McLachlan Rival 1 2 1 0 Tezcat (F/48)
Maud Cawley Rival 1 3 0 2 Humaniti (F/24)
Dean Robertson Rival 0 6 0 2 Humaniti (M/13)
Very bad falling out.
Betty Toll Enemy 0 1 1 0 Humaniti (F/46)
Betty Toll is actually an organisation such as a political movement or modest sized business.
Guss Keating Enemy 0 1 6 0 Humaniti (M/12)
Guss Keating gains in power.
Bernie Foy Rival 2 2 1 0 Humaniti (M/49)
Bernie Foy is in desperate trouble and could use the character’s help.
Hamp Seddon Contact 2 1 0 1 Humaniti (M/32)
Lottie Wareham Ally 4 0 6 1 Humaniti (F/78)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 Spend several years jumping from world to world in Mattie Peck's scout ship.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 23 When dealing with an alien race, Mattie Peck botch an opportunity to gather extra intelligence about them.
2 23 Injured. Fully recovered. Owe 2,500 for medical bills.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Voluntarily left Courier
3 26 Became a Citizen (Corporate).
3 30 Lightly injured, no permanent damage. Fully recovered.
4 30 Became a Believer (Holy Warrior) with the new title Hopeful.
4 34 Mattie Peck come into conflict with a splinter group Mattie Peck's own religion which maintains Mattie Peck's version is the wrong one. Gain 3 Rivals.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 Embroiled in legal trouble.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 40 Embroiled in legal trouble.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Birth or Death involving a family member or close friend.
8 46 Continued as Merchant (Merchant Marine).
8 49 Mattie Peck's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 49 Failed to qualify for Explorer (Scout).
9 49 Submitted to the draft.
9 49 Became a Navy (Line/Crew) with the new title Crewman.
9 50 Mattie Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9 53 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
10 53 Continued as Navy (Line/Crew).
10 54 Mattie Peck join a gambling circle on board.
11 57 Aging Crisis. Owe 40,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Navy (Line/Crew).
11 60 Mattie Peck is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Retired.
12 61 Good fortune.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 65 Gained a contact.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 72 A new romantic starts. Gain an Ally.
15 72 Aging Crisis. Owe 10,000 for medical bills.
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