Retired Experienced Broker Maybell Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 74 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 7 (0)1114C7
Disaffected, Inhumane, Traditional
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 4
Carouse 0
Deception 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession (Hostile Environment/Underwater) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker56
Scout Surveyor 01
Navy Line/Crew Able Spacehand13
Believer Holy Warrior Hopeful01
Retired 04
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lewis Donoughoe Ally 3 0 1 4 Zaris (M/54)
Lewis Donoughoe gains in influence.
Adam Fitzgerald Contact 1 1 1 1 Libert (M/80)
Edmund Neal Contact 3 1 1 4 Humaniti (M/35)
Relationship altered.
Deanna Kildare Ally 3 0 1 0 Pirian (F/82)
Deanna Kildare’s relationships have begun to affect the character.
Winfield McDadden Contact 2 2 4 1 Ziadd (M/28)
Watson Heriot Enemy 0 2 2 3 Hanen (M/12)
Burt Holmes Ally 5 0 0 0 Vlazhdumecta (M/55)
Vella Robson Contact 3 1 2 4 Azhanti (F/58)
Ken Edye Contact 3 1 1 4 Humaniti (M/23)
Huey McKee Contact 1 1 2 3 Humaniti (M/74)
Tyrone George Contact 2 2 0 0 Humaniti (M/16)
 
Term Age History
1 18 Entered Merchant Academy with the Business curriculum.
1 22 War breaks out, triggering a mandatory draft.
1 22 Used social standing to avoid the draft.
1 22 Graduated.
2 22 Became a Merchant (Broker).
2 22 Promoted to Merchant (Broker) rank 1.
2 25 A new romantic starts. Gain an Ally.
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 30 Make an unexpected connection outside Maybell Dickman's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
4 30 Continued as Merchant (Broker).
5 34 Continued as Merchant (Broker).
5 35 Make an unexpected connection outside Maybell Dickman's normal circles. Gain a Contact.
5 38 Promoted to Merchant (Broker) rank 4.
6 38 Continued as Merchant (Broker).
6 39 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Promoted to Merchant (Broker) rank 5.
7 42 Continued as Merchant (Broker).
7 46 Make an unexpected connection outside Maybell Dickman's normal circles. Gain a Contact.
7 46 Forced to muster out.
8 46 Became a Scout (Surveyor).
8 47 Scarred. Fully recovered. Owe 10,000 for medical bills.
9 47 Failed to qualify for Intelligence (Agent).
9 47 Submitted to the draft.
9 47 Became a Navy (Line/Crew) with the new title Crewman.
9 48 A romantic relationship ends badly. Gain a Rival or Enemy.
9 51 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
10 51 Continued as Navy (Line/Crew).
10 53 A new romantic starts. Gain an Ally.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Navy (Line/Crew).
11 57 During a battle, defeat or victory depends on Maybell Dickman's actions. Maybell Dickman actions lead to an honorabe discharge.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Became a Believer (Holy Warrior) with the new title Hopeful.
12 58 Opponents of Maybell Dickman's belief system ambush Maybell Dickman.
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Retired.
13 60 Gained a contact.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 70 Amnesia.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 73 Gained a contact.
17 74 Aging Crisis. Owe 50,000 for medical bills.
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