Retired Scout Mayme Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 74 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)111886
Rule-conscious, Rule-conscious, Compassionate
 
Skills
Admin 0
Advocate 0
Animals 0
Astrogation 0
Athletics (Strength) 2
Broker 1
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Navigation 2
Persuade 0
Pilot 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout24
Scout Courier Scout11
Drifter Wanderer 02
Merchant Broker 21
Retired 06
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Adelia Dunn Ally 3 0 1 0 Vlazhdumecta (F/54)
Olive Rose Contact 1 1 2 0 Vlazhdumecta (F/16)
Manuela Meighan Contact 1 2 0 1 Kargol (F/24)
Manuela Meighan was ruined by misfortune caused by the character.
Ola Carroll Contact 2 0 2 2 Vlazhdumecta (F/16)
Ola Carroll’s relationships have begun to affect the character.
Lilah Bent Contact 1 0 3 1 Vlazhdumecta (F/35)
Esta Craig Contact 1 2 2 1 Swanfeh (F/15)
Wellington Patterson Contact 3 1 0 0 Azhanti (M/34)
Wellington Patterson is out of contact doing something interesting but not suspicious.
Likunkha Ardi Ally 3 0 2 4 Vilani, Imperium (F/36)
Relationship redefined. Enemy becomes an ally.
Betty Harrington Ally 1 0 0 2 Vlazhdumecta (F/45)
Albina Armstrong Enemy 0 1 1 4 Libert (F/16)
Kenneth Hunt Ally 4 0 1 1 Vlazhdumecta (M/19)
Kay Terry Ally 1 0 2 2 Ronnin (F/19)
Maxwell Clark Contact 2 1 0 0 Vlazhdumecta (M/40)
Maxwell Clark fell on hard times.
Maxwell Clark belongs to an unusual cultural or religious group.
Maxwell Clark is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Mayme Marshall spend a great deal of time on the fringes of Charted Space.
1 21 Psychologically damaged by Mayme Marshall's time in the scouts.
2 22 Continued as Scout (Surveyor).
2 26 Victim of a crime
2 26 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 28 When dealing with an alien race, Mayme Marshall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4 30 Attempted to change assignments.
4 30 Returned to Scout (Surveyor).
4 34 Victim of a crime
4 34 Promoted to Scout (Surveyor) rank 2.
5 34 Continued as Scout (Surveyor).
5 36 Mayme Marshall's ship is damaged, and Mayme Marshall have to hitch-hike Mayme Marshall's way back across the stars to the nearest scout base.
5 36 Gain 6 Contacts. Gain 1 Enemies.
6 36 Failed to qualify for Intelligence (Agent).
6 36 Became a Drifter (Wanderer).
7 40 Continued as Drifter (Wanderer).
7 44 Suffer from a life-threatening illness.
8 44 Entered Merchant Academy with the Business curriculum.
8 47 Become leader in social movement.
8 47 Gain an Ally and an Enemy.
8 48 Graduated with honors.
9 48 Aging Crisis. Owe 60,000 for medical bills.
9 48 Retired at age 48.
9 48 Became a Merchant (Broker).
9 48 Promoted to Merchant (Broker) rank 1.
9 48 Promoted to Merchant (Broker) rank 2.
9 49 Imperial trade restrictions force Mayme Marshall out of business.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired.
10 52 Betrayal. Convert an Ally into a Rival or Enemy.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 57 Accused of a crime.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 64 Moved to a new world.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 73 Moved to a new world.
16 73 Aging Crisis. Owe 30,000 for medical bills.
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