Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Mertie Raycraft far from home. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
20 |
Assigned to a peacekeeping role. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
23 |
Voluntarily left Cavalry |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Psychologically damaged by Mertie Raycraft's time in the scouts. |
4 |
24 |
Failed to qualify for Performer (Entertainer). |
4 |
24 |
Became a Drifter (Barbarian). |
4 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Drafted into Law Enforcement |
6 |
36 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
Mertie Raycraft rise to a position of power in Mertie Raycraft's colony or corporation. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Mertie Raycraft's work ends up coming home with Mertie Raycraft, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Mertie Raycraft come into conflict with a splinter group Mertie Raycraft's own religion which maintains Mertie Raycraft's version is the wrong one. Gain 2 Rivals. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
46 |
Birth or Death involving a family member or close friend. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |