Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Mintie Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
29 |
During a battle, defeat or victory depends on Mintie Sim's actions. The ship suffers severe damage and Mintie Sim is blamed for the disaster. Mintie Sim is court - martialled and discharged. |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Mintie Sim's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Scholar (Scientist). |
5 |
35 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Scholar (Scientist). |
6 |
39 |
Win a prestigious prize for Mintie Sim's work. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
42 |
Caught cheating in some fashion, advancing Mintie Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
An expedition or voyage goes wrong, leaving Mintie Sim stranded in the wilderness. |
7 |
42 |
Gain an Enemy |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Scholar (Physician) with previous rank. |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
49 |
Promoted to Scholar (Physician) rank 1. |
9 |
49 |
Continued as Scholar (Physician). |
9 |
50 |
Caught cheating in some fashion, advancing Mintie Sim's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
50 |
A disaster leaves several injured, and others blame Mintie Sim, forcing Mintie Sim to leave Mintie Sim's career. Gain a Rival. |
9 |
50 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
50 |
Gain an Enemy |
9 |
53 |
Promoted to Scholar (Physician) rank 2. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scholar (Physician). |
10 |
57 |
Assigned to work on a secret project for a patron or organisation. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Voluntarily left Physician |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Mintie Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mintie Sim's faith. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
63 |
Mintie Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired. |
13 |
69 |
Moved to a new world. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |