Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A rival researcher blackens Muriel Thompson's name or steals Muriel Thompson's research. Gain a Rival. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
24 |
Refuse to join a cheat in some fashion. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Physician) with previous rank. |
4 |
32 |
Make a breakthrough in Muriel Thompson's field. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Caught cheating in some fashion, advancing Muriel Thompson's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
35 |
A rival researcher blackens Muriel Thompson's name or steals Muriel Thompson's research. Gain a Rival. |
5 |
35 |
Gain an Enemy |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Win a prestigious prize for Muriel Thompson's work. |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
8 |
46 |
Continued as Scholar (Physician). |
8 |
50 |
Scarred. Owe 1,250 for medical bills. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Scientist (Scholar). |
9 |
50 |
Continued as Scholar (Physician). |
9 |
51 |
Refused to perform research that goes against Muriel Thompson's conscience. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
57 |
Become deeply involved in politics on Muriel Thompson's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
11 |
59 |
A family scandal forces Muriel Thompson out of Muriel Thompson's position. |
12 |
59 |
Failed to qualify for Merchant Academy. |
12 |
59 |
Became a Drifter (Scavenger). |
12 |
60 |
Attempted a risky adventure and was wildly successful. |
12 |
63 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
63 |
Voluntarily left Scavenger |
13 |
63 |
Entered Merchant Academy with the Business curriculum. |
13 |
67 |
Spent the college years partying. |
13 |
67 |
Dropped out of the merchant academy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Drifter (Scavenger). |
14 |
68 |
Betrayed by a friend. One of Muriel Thompson's Contacts or Allies betrays Muriel Thompson, ending Muriel Thompson's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
70 |
Muriel Thompson come into conflict with a splinter group Muriel Thompson's own religion which maintains Muriel Thompson's version is the wrong one. Gain 1 Rivals. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |