Retired Combat Leader Myrtle Rouse  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 74 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 10 (1)1116AA
Genial, Ecstatic, Unhappy
 
Skills
Admin 2
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Explosives 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Leadership 1
Mechanic 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Robotic Sciences/Robotics) 1
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Scout Courier Scout14
Noble Administrator Supervisor22
Scout Surveyor Scout11
Rogue Thief 35
Believer Holy Warrior Combat Leader22
 
Name Type Affinity Enmity Power Influence Species
Zeb Head Enemy 0 2 0 1 Zhodani, Imperium (M/70)
Harold Jack Contact 2 2 2 1 Sydite (M/16)
Emmie Roberts Enemy 0 1 2 2 Sydite (F/46)
Emmie Roberts gains in power.
Mahlon Phillips Enemy 0 2 2 0 Sydite (M/23)
Treva Stone Contact 2 0 3 4 Irhadre (F/49)
Lucia Kelley Contact 3 1 1 6 Dolphin, Imperium (F/39)
Vivian Jones Contact 1 1 1 1 Darmine (M/74)
Geo Bethune Enemy 1 6 0 2 Sydite (M/35)
Geo Bethune gained influence with the character’s assistance.
Mannie Pearson Enemy 0 4 2 1 Sydite (M/29)
Mannie Pearson is actually an organisation such as a political movement or modest sized business.
Ryan Penn Ally 2 0 0 4 Suerrat (M/43)
Relationship becomes more intense.
Jules Chambers Rival 1 2 0 5 Sydite (M/29)
Ezra Uleaven Ally 3 0 0 1 Geonee (M/20)
Ke Kaseb Rival 1 1 1 5 Bwap (M/81)
Ke Kaseb is missing under suspicious circumstances.
Edward Meyer Ally 3 0 3 1 Sydite (M/33)
Edward Meyer is found or reported dead.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 20 Became a Scout (Courier).
2 21 Myrtle Rouse's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Rouse fail to help. Gain an Enemy.
2 21 Myrtle Rouse's ship is damaged, and Myrtle Rouse have to hitch-hike Myrtle Rouse's way back across the stars to the nearest scout base.
2 21 Gain 1 Contacts. Gain 2 Enemies.
3 24 Continued as Scout (Courier).
3 26 When dealing with an alien race, Myrtle Rouse botch an opportunity to gather extra intelligence about them.
3 26 Myrtle Rouse's ship is damaged, and Myrtle Rouse have to hitch-hike Myrtle Rouse's way back across the stars to the nearest scout base.
3 26 Gain 3 Contacts. Gain 1 Enemies.
4 28 Continued as Scout (Courier).
4 29 Spend several years jumping from world to world in Myrtle Rouse's scout ship.
4 32 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Explorer (Scout).
5 32 Continued as Scout (Courier).
5 34 Myrtle Rouse's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtle Rouse fail to help. Gain an Enemy.
5 34 Myrtle Rouse have no idea what happened to Myrtle Rouse – they found Myrtle Rouse's ship drifting on the fringes of friendly space.
6 36 Voluntarily left Courier
6 36 Became a Noble (Administrator) with the new title Assistant.
6 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 40 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
7 40 Continued as Noble (Administrator).
7 41 Myrtle Rouse manipulate and charm Myrtle Rouse's way through high society. Gain a Rival and an Ally.
7 44 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
8 44 Voluntarily left Administrator
8 44 Failed to qualify for Performer (Entertainer).
8 44 Submitted to the draft.
8 44 Switched to Scout (Surveyor) with the new title Scout and previous rank.
8 45 Myrtle Rouse inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 45 Returned to Citizen (Corporate).
9 46 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10 46 Became a Rogue (Thief).
10 49 Good fortune
11 50 Continued as Rogue (Thief).
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 54 Forced to continue current assignment.
11 54 Promoted to Rogue (Thief) rank 1.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Rogue (Thief).
12 55 Backstab a fellow rogue for personal gain.
12 58 Promoted to Rogue (Thief) rank 2.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 58 Continued as Rogue (Thief).
13 61 Myrtle Rouse spend months in the dangerous criminal underworld.
13 62 Promoted to Rogue (Thief) rank 3.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Continued as Rogue (Thief).
14 63 Betrayed by a friend. One of Myrtle Rouse's Contacts or Allies betrays Myrtle Rouse, ending Myrtle Rouse's career. That Contact or Ally becomes a Rival or Enemy.
15 63 Aging Crisis. Owe 60,000 for medical bills.
15 63 Became a Believer (Holy Warrior) with the new title Hopeful.
15 64 Myrtle Rouse is sent to a new community or parish to preach The Word among the poor.
15 67 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 67 Continued as Believer (Holy Warrior).
16 70 Birth or Death involving a family member or close friend.
16 71 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
17 71 Aging Crisis. Owe 60,000 for medical bills.
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