Retired Project Worker Nannie Wareham  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 74 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 4 (-1)111274
Nuisance
 
Skills
Admin 1
Astrogation 0
Athletics (Strength) 1
Carouse 2
Diplomat 0
Electronics 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker) 0
Seafarer 0
Stealth 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 03
Rogue Thief 24
Believer Holy Warrior Hopeful02
Scout Explorer 01
Believer Missionary/Humanitarian Project Worker11
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Curley Meredeth Ally 3 1 0 0 Solomani, Imperium (M/17)
Curley Meredeth was ruined by misfortune caused by the character.
Zack Brownhill Enemy 0 4 3 1 Happrhani (M/29)
Wilber Lyness Ally 3 1 0 5 Tezcat (M/43)
Wilber Lyness was ruined by misfortune caused by the character.
Faith Grimaldi Contact 3 1 5 6 Happrhani (F/38)
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Became a Drifter (Scavenger).
1 20 Suffer from a life-threatening illness.
2 20 Became a Rogue (Thief).
2 24 Backstab a fellow rogue for personal gain.
2 24 Promoted to Rogue (Thief) rank 1.
3 24 Continued as Rogue (Thief).
3 26 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 28 Promoted to Rogue (Thief) rank 2.
4 28 Continued as Rogue (Thief).
4 29 A police detective or rival criminal forces Nannie Wareham to flee and vows to hunt Nannie Wareham down. Gain an Enemy.
5 29 Returned to Drifter (Scavenger).
5 30 Betrayed by a friend. One of Nannie Wareham's Contacts or Allies betrays Nannie Wareham, ending Nannie Wareham's career. That Contact or Ally becomes a Rival or Enemy.
6 30 Returned to Rogue (Thief).
6 31 Betrayed by a friend. One of Nannie Wareham's Contacts or Allies betrays Nannie Wareham, ending Nannie Wareham's career. That Contact or Ally becomes a Rival or Enemy.
7 31 Became a Believer (Holy Warrior) with the new title Hopeful.
7 32 Nannie Wareham faith is shaken.
8 35 Continued as Believer (Holy Warrior).
8 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 39 Forced to muster out.
9 39 Returned to Drifter (Scavenger).
9 41 Suffer from a life-threatening illness.
10 41 Failed to qualify for Merchant Marine (Merchant).
10 41 Submitted to the draft.
10 41 Became a Scout (Explorer).
10 44 Psychologically damaged by Nannie Wareham's time in the scouts.
11 44 Aging Crisis. Owe 10,000 for medical bills.
11 44 Retired at age 44.
11 44 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 46 Nannie Wareham accepted an offer of inducements to betray Nannie Wareham's faith. Gain 160,000 in cash.
11 48 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 48 Aging Crisis. Owe 50,000 for medical bills.
12 48 Retired.
12 49 Betrayal. Convert an Ally into a Rival or Enemy.
13 52 Aging Crisis. Owe 10,000 for medical bills.
13 54 A romantic relationship ends badly. Gain a Rival or Enemy.
14 56 Aging Crisis. Owe 50,000 for medical bills.
14 57 Gained a contact.
15 60 Aging Crisis. Owe 50,000 for medical bills.
15 64 Betrayal. Convert an Ally into a Rival or Enemy.
16 64 Aging Crisis. Owe 30,000 for medical bills.
16 67 Good fortune.
17 68 Aging Crisis. Owe 10,000 for medical bills.
17 69 A romantic relationship ends badly. Gain a Rival or Enemy.
18 72 Aging Crisis. Owe 10,000 for medical bills.
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