Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
27 |
Neva Hopkins's ship is damaged, and Neva Hopkins have to hitch-hike Neva Hopkins's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
28 |
A mission goes wrong and Neva Hopkins is stranded behind enemy lines. Ejected from the service. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Suffer from a life-threatening illness. |
6 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
30 |
Neva Hopkins come into conflict with a splinter group Neva Hopkins's own religion which maintains Neva Hopkins's version is the wrong one. Gain 3 Rivals. |
7 |
30 |
Switched to Drifter (Barbarian). |
7 |
34 |
Betrayed by a friend. One of Neva Hopkins's Contacts or Allies betrays Neva Hopkins, ending Neva Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
34 |
Returned to Believer (Missionary/Humanitarian). |
8 |
35 |
Neva Hopkins is sent to a new community or parish to preach The Word among the poor. |
8 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
38 |
Continued as Believer (Missionary/Humanitarian). |
9 |
40 |
Neva Hopkins come into conflict with a splinter group Neva Hopkins's own religion which maintains Neva Hopkins's version is the wrong one. Gain 3 Rivals. |
10 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
45 |
Moved to a new world. |
12 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Moved to a new world. |
13 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Good fortune. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
57 |
A new romantic starts. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Good fortune. |
17 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
71 |
Find Ancient Technology. |
18 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |